User Guide
170 Chapter 12 Convolution Reverb: Space Designer
You can use Space Designer to create both a highly realistic reverb if you use an IR
recorded from a real space, or a completely unique effect if you use a synthesized IR
that doesn’t represent any real space. Convolution can be used to put your audio signal
inside any space, including a speaker cabinet, plastic toy, and so on, if you make an IR
from it. And with Space Designer’s extensive audio processing features, you can exactly
tailor its space to your material.
Space Designer consists of the following parameter groups:
 Impulse response parameters: Use these parameters to load, save, or manipulate
impulse response files. The IR file you choose determines what Space Designer will
use to convolve with your audio signal. These parameters will be the initial
parameters you use to load your IR file, as well as the last if you wish to save your
synthesized IR. See “Impulse Response Parameters” on page 171.
 Global parameters: Once your IR is loaded, you will use these general parameters to
adjust how Space Designer operates on the signal and IR. Global parameters include
input and output parameters, delay and volume compensation, predelay, and so on.
These parameters affect the overall processing of Space Designer, as opposed to the
more particular parameter groups that affect one specific aspect of Space Designer’s
processing. See “Global Parameters” on page 174.
 Envelope and EQ display: Use the button bar at the top to switch the display between
envelopes and the EQ. You can edit the selected parameters both graphically and
numerically in the display itself.
 Volume envelope parameters: Use the volume envelope to dynamically animate the
volume of your reverb over the duration of the impulse response. See “Volume
Envelope Parameters” on page 183.
Filter parameters Volume envelope
parameters
Impulse response
parameters
Envelope and
EQ display










