User Guide

Chapter 11 Reverb 165
The interface can be broken down into four parameter groups:
 Early Reflections parameters: Emulates the original signal’s first reflections as they
bounce off the walls, ceiling, and floor of a natural room.
 Reverb parameters: Controls the diffuse reverberations.
 Balance ER/Reverb parameter: Controls the balance between the Early Reflections and
Reverb section. When you set the slider to either of its extreme positions, the unused
section is deactivated.
 Output section: Determines the balance between the effected (wet) and direct (dry)
signals.
Early Reflection Parameters
 Predelay: Determines the amount of time between the start of the original signal
and the arrival of the early reflections.
 Room Shape: Defines the geometric form of the room. The numeric value (3 to 7)
represents the number of corners in the room. The graphic display visually represents
this setting.
 Room Size: Determines the dimensions of the room. The numeric value indicates the
length of its walls—the distance between two corners.
 Stereo Base (only available in stereo instances): Defines the distance between the two
virtual microphones that you are using in the simulated room. Spacing the
microphones slightly further apart than the distance between two human ears
generally delivers the best results. More realistic results can be obtained if you
choose to use the distance between two ears located on opposite sides of the same
head.
 ER Scale (Extended Parameter): Scales the early reflections along the time axis,
influencing the Room Shape, Room Size, and Stereo Base parameters simultaneously.
Reverb Parameters
 Initial Delay: Sets the time between the original signal and the diffuse reverb tail.
 Spread: Controls the stereo image of the reverb. At 0%, the effect generates a
monaural reverb. At 200%, the stereo base is artificially expanded.
 Crossover: Defines the frequency at which the input signal is split into two frequency
bands, for separate processing.
 Low Ratio: Determines the reverb time of the bass band in relation to the reverb
time of the high band. It is expressed as a percentage, ranging from 0 to 200%.
 Low Freq Level: Sets the level of the bass reverb. At 0 dB, the volume of the two
bands is equal.
 High Cut: Frequencies above the set value are filtered from the reverb signal.
 Density: Controls the density of the diffuse reverb tail.
 Diffusion: Sets the diffusion of the reverb tail.
 Reverb Time: Determines the reverb time of the high band.