User Guide
11
159
11 Reverb
You can use Reverb effects to simulate the sound of acoustic
environments such as rooms, concert halls, caverns, or the
sound of infinite space.
Sounds bounce off the surfaces of any space, or off objects within a space, repeatedly,
gradually dying out until they are inaudible. The bouncing soundwaves result in a
reflection pattern, more commonly known as a reverberation (or reverb).
The early part of a reverb consists of a number of discrete reflections that you can
clearly discern before the diffuse reverb tail builds up. These early reflections are
essential to how you perceive the space of a room. All information about the size and
shape of a room that the human ear can discern is contained in these early reflections.
Plates, Digital Reverb Effects, and Convolution Reverb
The first form of reverb used in music production was actually a special room with hard
surfaces (called an echo chamber). It was used to add echoes to the signal. Mechanical
devices, including plates and springs, were used to add reverberation to the output of
musical instruments and microphones.
Signal
Discrete
reflections
Diffuse reverb tail
Reflection pattern/reverberation
Time










