Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
626 Appendix Synthesizer Basics
Classic synthesizer literature encourages the use of the triangular wave for the creation
of flute-like sounds. In the age of sampling, however, it’s pretty hard to sell a triangular
wave as a flute sound to anyone.
The screenshot above shows a rectangular wave. The rectangular wave contains all odd
harmonics, the amplitudes of which decrease proportionately with their number. The
pulse width can be set to any value and serves as a modulation address.
Classic synthesizer literature likens the rectangular wave to the sound of a clarinet, as
the clarinet doesn’t feature any even harmonics in a certain frequency range either.
Envelopes
What does the term envelope mean in this context? In the image, you see an
oscillogram of a percussive tone. It’s easy to see how the level rises immediately the
top of its range, and how it decays. If you drew a line surrounding the upper half of the
oscillogram, you could call it the envelope of the sound—a graphic displaying the level
as a function of time. It’s the job of the envelope generator to set the shape of the
envelope.
The screenshot shows a recording of an ES1 sound created with these ADSR (attack
time, decay time, sustain level, and release time) parameter settings: attack as short as
possible, medium value for decay, zero for sustain, medium value for release.










