Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
60 Chapter 4 Dynamics
Some compressors, called multiband compressors, can divide the incoming signal into
different frequency bands, and apply different compression settings to each band. This
helps achieve the maximum level without introducing compression artifacts, and is
typically used on an overall project mix.
Expanders
Expanders are similar to compressors, except that they raise, rather than lower, the
signal when it exceeds the threshold. Expanders are used to enliven the audio signal.
Limiters
Limiters (also called peak limiters) work in a similar way as compressors, in that they
reduce the audio signal when it exceeds a set threshold. The difference is that while a
compressor gradually lowers the signal level above the threshold, a limiter quickly
reduces any signal louder than the threshold to the threshold level. The main use of a
limiter is to prevent clipping while preserving the maximum overall signal level.
Noise Gates
Noise gates alter the signal in the opposite way that compressors or limiters do. While a
compressor lowers the level when the signal passes above the threshold, a noise gate
lowers the signal wherever it is below the threshold. Louder sounds pass through
unchanged, but softer sounds, such as ambient noise or the decay of a sustained
instrument, are cut off. Noise gates can be used mainly to eliminate low-level noise or
hum from an audio signal.
The following sections describe the effects included with Logic Studio.
 “Adaptive Limiter” on page 61
 “Compressor” on page 62
 “DeEsser” on page 65
 “Ducker” on page 67
 “Enveloper” on page 68
 “Expander” on page 70
 “Limiter” on page 71
 “Multipressor” on page 72
 “Noise Gate” on page 76
 “Silver Compressor” on page 78
 “Silver Gate” on page 79
 “Surround Compressor” on page 79










