Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
580 Chapter 29 Ultrabeat
Note: The leveling stage for Voice Volume precedes the sliders in the mixer. This
approach allows the starting volume of the individual drum sounds to be set
independently of their relative levels in the drum kit mix.
Trigger and Group Menus
The manner in which Ultrabeat reacts to a succession of incoming notes is individually
defined for each sound. These parameters are found in the Output section, below the
Voice Volume knob.
Clicking the button below the Trigger label opens the Trigger menu, allowing you to
choose between Single and Multi trigger modes.
 Single: A new trigger note cuts off the (same) note that is currently playing.
 Multi: When a new note is played, preceding (currently playing) notes continue to
decay in accordance with their respective amplitude envelope settings (Env 4).
Clicking the button below the Group label opens the Group menu, allowing a choice
between the Off and group 1 to 8 settings. If two different sounds are assigned to the
same group, they will cut each other off. A typical use of this facility is when you’re
programming hi-hat sounds: when playing a real hi-hat, the closed hi-hat note cuts off
and mutes the ringing of the open hi-hat. This function is often referred to as hi-hat
group mode.
Note: While in Single Trigger mode, only the currently sounding note of the same
sound is cut off. A sound that is assigned to a group cuts off all other sounds
(regardless of note) in the group.
Clicking on the Gate button turns the Gate function on and off. If active, the sound is
immediately cut off as soon as the MIDI note is released (MIDI note off), regardless of
envelope settings.
Note: The Gate function ensures that a specific sound does not play beyond a note off
event, as defined in the sequencer. A corresponding rhythmic definition of the exact
note off time is achieved with the Gate Length parameter in Ultrabeat’s step sequencer.
Logic Pro’s sequencer allows you to quantize note off events, or precisely edit them
manually. Note length can be an important creative element when programming
rhythm tracks.










