Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 545
Creating a drowned in delay effect:
1 Reload the Fretless Chorus Dry setting.
2 Switch the Delay section on.
3 Move the Input Balance slider all the way to the right (1.00).
4 Set the Delay Time value to 1/4t (quarter note triplet).
5 Set the Feedback dial to a value of 0.20.
6 Adjust the Xfeed knob to a value of 0.30.
7 Set the LoCut to 200 Hz and the HiCut to 1600 Hz.
8 Now adjust the overall level of the effect; try setting the Wet Level dial to a value of
45%.
9 Vary the stereo position and rhythmical structure of the delay, by moving the small
light blue diamond around the Delay Pad.
10 Save this setting as Fretless Chorus+Wet Delay.
Synthesized Sounds
In the preceding sections, you learned how to program natural bass sounds with
Sculpture: by authentically reproducing the real physical interaction that occurs
between a string and the exciting agent that acts upon it. While producing such lifelike
models is undoubtedly a forte of Sculpture’s architecture, its sonic capabilities extend
to the creation of very different sounds as well.
Sculpture contains a number of functions that you can use to create new and novel
synthesized sounds. This includes the Morph Pad, which can be automated, as well as
recordable and programmable envelopes that can be used in a rhythmic context.
Such features are usually unnecessary when reproducing natural bass sounds, as no
electric bass that exists can alter the tonal characteristics of the string during the decay
phase of a note—perhaps from wood to metal—and rhythmically synchronize this
change to the tempo of the project. These functions are very useful, however, when
creating sustained, atmospheric sounds where slow and interesting modulations help it
to come alive.
In the following sections, Sculpture’s ability to create somewhat spacy and less organic
sounds, using several pad patches as examples, will be demonstrated. After having
studied the modeling of bass sounds in the preceding sections, you’ll now be
introduced you to a totally different group of sounds. Provided that you’re willing to
supply the necessary level of curiosity and time investment for experimentation, you’ll
discover a wide variety of interesting and animated sounds.










