Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
544 Chapter 28 Sculpture
Reverb and Reflections
As a rule, basses are mixed without effects (dry) and you probably haven’t missed any
reverb or delay effects in the examples, so far. Having said this, a little bit of reverb can
be quite appealing on a fretless bass, when it’s used as a solo instrument. Use
Sculpture’s Delay section to emulate this.
In order to create an unobtrusive atmospheric space, proceed as follows:
1 Load the Fretless Chorus Dry setting.
2 Turn on the Delay section by clicking on the Delay button.
3 Set the Input Balance slider to 1.00.
4 Switch off the tempo synchronization of the delay by deactivating the small Sync
button (found directly to the right of the Delay Time slider).
5 Set the Delay Time slider to 90 ms.
6 Set the Xfeed knob to 0.30.
The individual reflections are still too brash. In order to make the effect more discrete
and unobtrusive, adjust the frequency spectrum and amplitude of the reflections. Start
with the frequency spectrum:
7 Set LoCut to 200 Hz and HiCut to 1000 Hz (in the Delay section).
The LoCut at 200 Hz excludes the low frequencies in the reflections, thus avoiding a
muddy sound. The comparatively drastic cut to the highs with the HiCut parameter
blurs the individual reflections, thereby creating the impression of a small room with
soft surfaces.
8 Reduce the total level of the effect by setting the Wet Level dial to a value of 25%.
9 Save this setting as Fretless Chorus+Ambience.
This example shows that the Delay section can be used as a substitute reverb for small
spaces. For sophisticated reverb effects, it’s best to process Sculpture’s output with one
of Logic Studio’s reverb plug-ins.










