Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
538 Chapter 28 Sculpture
To simulate fingers lightly touching the strings:
1 Object 3 is used as a damper. Select the Damp type.
2 Adjust Object 3’s Timbre parameter to its maximum value of 1.00.
3 Variation must be set to its initial value of 0.00. Simply click on the slider while holding
down the Option key to do so.
4 Move Object 3 to the exact middle (0.50) of the Pickup display. Play the keyboard, and
you’ll hear the first overtone as a harmonic.
5 While playing, very slowly move Object 3 towards the left of the Pickup display. In
doing this, you are effectively scrolling through the overtone series, so to speak.
6 Save this setting as Flageolet Xmple.
Vintage Flat Wound Pick Bass
Now, in just a few easy steps, you can transform the pick bass into a vintage pick bass
with flat wound strings. This bass sound is typical for the funk and soul music of the
70s, but you’ll also find it in many easy listening arrangements.
Proceed as follows:
1 First load the Pick Bass Half Muted setting.
2 Drag the Material Pad ball upwards and the sound becomes more muffled.
3 Increase the Object 3 Strength parameter to 0.70. The result is a muted pick bass with
flat wound strings.
∏ Tip: If you turn Object 3 off, you’ll hear a sound that is reminiscent of a 1970s’ Fender
Precision Bass.
4 Save this setting as Flatwound Pick Damped.
To get a nice percussive sound à la Bert Kaempfert, proceed as follows:
1 Turn Object 3 back on.
2 Move both pickups a little to the left (position 0.08).
3 Our virtual pick (Object 1) can also be moved a little further to the outside (position
0.10).
4 You can add the icing to the cake with the Body EQ. Turn the Low dial to its maximum
value (1.00).










