Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 531
Although you can already recognize the sound of an electric bass, it doesn’t sound wiry
enough yet. Now it’s time to focus on the bass strings themselves.
In order to recreate the material properties of a set of round wound strings:
1 Move the ball in the Material Pad up and down at the left edge. Pay attention to how
the overtones react. Move the ball to the lower left hand corner. The sound should
vaguely remind you of the sound of a low piano string. As the overtones sustain too
long, the tone sounds somewhat unnatural.
2 Move the ball upwards until you hear an acceptable sound. Try the position shown in
the example:
Note: In general, a splaying of the overtones in low wound strings is typical. You can
recognize it by the slightly impure, metallic sound. This occurs because the partials
(overtones) are not exact whole number multiples of the fundamental frequency, but
rather they are shifted somewhat higher. An example of this effect in the real world of
electro-acoustic instruments are the low strings on a Yamaha CP70. This is overkill,
however, but your bass model will benefit from a small amount of this effect.
How to splay overtones in Sculpture:
1 Move the ball in the Material Pad gradually to the right. The sound takes on a more
pure, bell-like character.
2 To realistically simulate the splaying of overtones, try the following example setting:










