Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
528 Chapter 28 Sculpture
The number of frets differs from bass to bass and depends on the scale length. Don’t
worry about pitches higher than a single ledger line C; the actual functional range of
this instrument is primarily in its two lower octaves—between E 0 and E 2.
Also worth mentioning is the fretless electric bass. Like all instruments of this type, it is
freely tunable and possesses a distinctive, individual sound. Over the course of this
tutorial you will discover how to program this type of instrument sound in Sculpture.
There are three types of articulations that will be discussed:
 Fingered: The strings are played with the alternating index and middle fingers.
 Picked: The strings are played with a pick.
 Thumbed/Slapped: The strings are either played with the (side of the) thumb on the
fingerboard or plucked strongly with the fingers.
The vibration of the strings is captured by an electromagnetic pickup. When the string
is vibrating, its steel core affects the magnetic field. The pickups are almost always
found some distance to the side, nearer to the bridge and stop tailpiece. There are
different pickup concepts for electric basses and often two or more pickups are
combined to make the sound. To avoid getting into too much detail at this point, there
is a rule of thumb that applies:
The further you move the pickup towards the middle of the string, the bassier the
sound will be, and the more hollow it will sound. The further you move the pickup
towards the end of the string, the more the sound’s overtone content will increase,
becoming more dense and compact. The sound will have more mid-range frequencies
or buzz, and less bass. If the pickup is positioned at the very end of the string, the
sound becomes very thin. This behavior mirrors the actual playing position of a real
string: If you play more towards the middle of the string, you’ll get a smooth, even,
and powerful sound which contains limited harmonic denseness (overtones). If the
string is played at the bridge, the sound develops a nasal twang and features more
buzz and more overtones.
Now to the body of the instrument, and its resonant properties. Almost all electric
basses have a steel rod running through the neck, to strengthen it, and a body made of
solid wood. This construction allows the strings to vibrate relatively freely (sustain),
even though very little direct sound is generated. The pickups and the amplifier and
speaker systems are responsible for the actual sound of the instrument.
The acoustic interaction between body, strings, and external sound sources is much
less complex than with pure acoustic instruments.










