Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
526 Chapter 28 Sculpture
 Now change the Morph Mode to Env only, and you should see your Morph circle.
 Play the keyboard. There’s your morphed pad!
 Feel free to adjust the morph envelope parameters.
Remember when you were asked to use the Morph Points, Intensity, and Rnd
parameters while setting up the “vanilla_pad”? This was to ensure that there were
several morph points already available for your morphing pleasure.
You can, if you wish, retain the path of your morphed pad, and continue to click the
RND button and adjust the Intensity slider for an endless variety of sounds.
Modulations
The modulation options can be very important for the emulation of acoustic
instruments. As a simple example, the introduction of vibrato into a trumpet sound
over time.
Many classic synthesizer sounds also rely as much on modulation as they do on the
basic sound source components—the VCO, VCF, and VCA.
Here’s a number of quick modulation tips:
 Imagine that you want to modulate the timbre of Object 2, with the LFO, for
example. To do so, click on the LFO 1 or 2 Tab, press the 1 or 2 button, select the
desired Source/Target and value. That’s it!
 To control any modulation with an external controller, such as your keyboard’s
modulation wheel, set the desired “via” parameter to CtrlA or CtrlB respectively. By
default, the Mod Wheel is set to CtrlA.
 The Bouncing damp type available to Object 3 affects the sound in a very interesting
way, but it cannot be run synchronously with the project tempo. To create a similar
effect to the Bouncing Object—but in-sync, you could use a Disturb object type, and
move it by modulating its vertical position (Timbre) with an LFO.
Breath control is available to all users of Sculpture, even if you don’t own a breath
controller. To do so, record breath controller modulations into the recordable envelopes
(using a mod wheel or other controller), and then reassign the recorded modulation
path (use the CtrlEnv 1 and/or 2 parameters) with each NoteOn.










