Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 525
 Play a “C” chord (middle “C”), and you’ll hear a pad sound.
 Move Pickup A to a position around 0.75, and the pad will become a little sweeter.
 Move Object 1’s position to a value of 0.84.
 Move Object 2’s position to a value of 0.34.
 As a final step, click on the Points icon that features five dots in the Morph Pad
section.
 Set the Int slider in the Morph Pad Randomize section to a value of say 25%.
 Click once on the Morph Rnd button.
 Save setting as… with a new name—say “vanilla_pad.”
You’ll be using this basic pad sound for the following examples. Don’t be shy about
doctoring the “vanilla pad”—anything goes, so make use of the Filter, the Delay, EQ,
and Waveshaper to create new sounds.
Evolver
 Load your “vanilla_pad” patch.
 Click on the LFO 1 tab at the bottom of the interface.
 Click the 1 button, and play the keyboard. Not much difference, there, huh?
 Now, click-hold on the Min/Max sliders, and drag left and right, while holding down a
chord. Finally settle on a value of 0.15.
 Click-hold on the Target (Pitch), and select Object 1 Strength. You’ll hear a fluttering
sound.
 Now click on the “sync” button, and adjust the Rate knob to a value of 1/8t.
 Activate the second LFO 1 object by clicking the 1 button, and select Object 1
Position as the Target.
 If you play the keyboard, there’s not much that’s different.
 Set the via option of the second LFO 1 object to Velocity.
 Play the keyboard at different velocities, and you’ll hear some shifting of the Object 1
pickup position … and now, to make it interesting …
 Change the Waveform to Sample&Hold, and play the keyboard at different velocities.
If you’ve got a sustain pedal, use it. Listen to the endlessly evolving sound.
 You may like to experiment with the project tempo and LFO Rate.
 You may want to alter the Spread Pickup value, and introduce LFO 2 or the other
modulators.
Morpher
 Load your “vanilla_pad” patch.
 Click on the R(ecord) button in the Morph Trigger section.
 Play a chord on the keyboard, and drag the Morph Pad ball in a circle.
 Once you’re done, press the R(ecord) button.










