Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
522 Chapter 28 Sculpture
Obviously, this is but one guitar sound. You can make use of the Object Strength,
Variation, and Timbre parameters, not to mention repositioning the Material Pad ball to
create a completely different tone to your guitar.
For quick and easy mandolins, make use of the Delay (or Vibrato) to emulate the
double-strike picking that is associated with the instrument.
Organ
Organ sounds are amongst the easiest and quickest sounds to emulate in Sculpture as
they have no release phase. This simplifies programming as there is no real need to set
up Keyscaling parameters to create the basic tone. You may, however, wish to do so at
a later stage—for modulation routing or specific sound design purposes.
∏ Tip: Play notes/chords while you are adjusting parameters. This way, you can hear what
each parameter is doing to the sound.
 Load your “plain vanilla” patch.
(Object 1’s type should be set to Impulse. If it isn’t, change it now.)
 Increase the Voices parameter to a value of 8 (or higher if you wish).
 Move the Material Pad ball into the top left corner.
 Activate Object 2 by clicking the 2 button.
 Change Object 2’s type to Bow.
 Set Object 2’s Gate Time to Always.
 Pull the Release slider of the Amplitude Envelope all the way down.
 Play a “C” chord, and you’ll hear a flute-like sound.
 Drag Pickup A to the extreme right.
 Play a “C” chord, and you’ll hear a cheesy organ sound. As you can see Pickup A’s
position has a significant impact on the overall sonic character of the sound.
 Grab Object 2’s pickup, and move it around while holding down the “C” chord. Once
you’ve found a position that meets your “that sounds like an organ” criteria, release
the object pickup.
 Now, very slightly adjust Object 2’s Timbre parameter upwards.
 Adjust Object 2’s Variation parameter slightly downwards, and upwards, until you
find a tone that you like.
 You may, at this point, want to move the Object 2 pickup parameter to another
position. Hold down a chord while doing so.
 Further tweaks can be made to the Variation and Timbre parameters of Object 2.
 To introduce a little key click, change Object 1’s type to Strike, and adjust its Strength
and Timbre.
 To add a little of that detuned organ vibe, set the Warmth parameter between 0.150
to 0.200.










