Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
514 Chapter 28 Sculpture
 Change parameters for this object as desired, and note the interaction of the two
objects with each other and the string.
 Do the same for Object 3.
The Pickups
The vibration of the string is captured by two movable pickups. The Pickup section also
houses three sliders—one for each object.
 Reload the “plain vanilla” setting.
 Click-hold on the Object 1 pickup handle—the down arrowhead with the number “1”
on it—and drag it left or right while striking a key. You’ll note that adjustments to the
object pickup position alters the tonal characteristics of the string.
 Adjust Object 1’s Strength control to hear things better, or adjust the tone, if desired.
You may also wish to make use of the Object’s Timbre and Variation parameters to
alter the tone. Use the table in “Type” on page 468.
 Do the same with the Pickup A and Pickup B sliders. You’ll note that changes to the
pickup positions result in quite different string vibrations (and tonal qualities). Adjust
the Level control (directly opposite the Pickup section, on the right of Sculpture’s
interface) to increase volume, if desired.
 Adjust the pickups of the other two objects. Adjust each object’s Strength, Timbre,
and Variation parameters to alter the tone. Make use of the tables in “Type” on
page 468.
Note that Object 1 can only make use of the excite types found in the first table. Object
2 can make use of any of the types available in either table. Object 3 can only make use
of the disturb and damp types found in the second table.
You can disable any of the objects at any time by clicking on their numerical buttons
(1, 2, and 3).
About Parameter Interactions
As you’re probably discovering, each parameter has an impact on the overall tone of
the string—and more often than not—an impact on the string interaction of other
parameters.










