Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 513
 You probably noticed that moving the Media Loss, Tension Mod, and Resolution
sliders also had an impact on the green and blue Keyscale sliders inside and outside
the ring. Grab, and drag each of these keyscale slider arrowheads to different
positions—one by one—and play a few notes either side of middle C as you’re doing
so. Note the changes that happen up or down the keyboard range.
 Once done, click the Release button at the bottom of the Material Pad ring, and
adjust the blue Media Loss Release slider while striking notes.
The Objects
Up to three objects of different types are used to excite or disturb the vibration of the
string. Each parameter can be explored further in the “String and Object Parameters”
on page 462.
 Please reload your default or “plain vanilla” setting.
 Now click the (Object) 1 button (so that it turns gray), while striking a key. You’ll note
that you hear nothing. The string itself doesn’t make a sound unless it is stimulated
by the objects. Reactivate the button by clicking on it again.
 Now, click on Object 1’s Type menu, and choose each entry in the list. Strike a note
repeatedly while doing so to hear the impact of each object type on the string. As
always, keep an eye on the string animation.
 Adjust the Strength knob, by click-holding it, and moving your mouse vertically for
large changes, or horizontally for fine adjustments. Strike a note repeatedly while
doing so.
 Drag the Timbre and VeloSens arrowheads to different positions while striking a key
to audition the changes that they bring. The impact of the Variation parameter is
indicated on the charts found in “Type” on page 468.
 Try out each of the Gate setting.
 Once you’ve settled on a particular group of settings for Object 1, activate Object 2
by clicking on the 2 button.
The three string object
dials/controls are shown,
along with the Pickup
section at the center left.










