Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 505
 As you move your mouse cursor along the line, or hover over the nodes directly, the
current envelope segment is highlighted.
 You can create your own envelopes manually, by manipulating the nodes and lines,
or you may record an envelope, as discussed in “Recording Morph Envelopes” on
page 505.
 To adjust the time between nodes, click on the desired handle, and drag it left or
right. As you do so, the overall length of the morph envelope will change—with all
following nodes—being moved.
You cannot move a node beyond the position of the preceding node. You can,
however, move nodes beyond the position of the following node—even beyond the
right-hand side of the envelope display—effectively lengthening both the envelope
segment and the overall envelope.
Note: Sculpture’s Morph Pad displays a moving dot that indicates the current morph
position, during a morph on a monophonically played sound. The red line in the
Timeline below shows the current time position.
Recording Morph Envelopes
The following section outlines the parameters needed to record a morph envelope.
R(ecord) Enable Button
The R button enables the morph envelope record functionality. This button works in a
similar fashion to the record arm buttons in Logic Pro.
To make a morph envelope recording, just click the R button, play a note, and start
moving the silver ball in the Morph Pad with the mouse. You can also make use of an
external controller (see “Morph X and Morph Y Menus” on page 510).
The mode is automatically set to Pad as soon as the R button is clicked (for more
information on modes, see “Morph Envelope Parameters” on page 506).
Record Trigger Mode
The menu to the right of the R button is used to select different trigger modes to start
recording (when R(ecord) Enable is active):
 NoteOn: Recording starts when a note is played.
 Note + Move Morph Point: Recording starts when MIDI control change messages (as
assigned in the Morph X and Y parameters of the MIDI Controller Assign section)
arrive while a note is held.










