Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
504 Chapter 28 Sculpture
Other Commands
The remaining commands in the Morph Pad shortcut menu are to do with grouping of
random parameters. Put another way, the following commands allow you to determine
which type of parameters you would like to randomize (via the Rnd button and
Int(ensity)) slider.
 All (Random Group): This is your ticket to wacky sounds as all parameters in the
following three groups are randomized. This can lead to some interesting results, but
can be uncontrolled. This is less useful for the “sound cell culture” idea discussed in
the Randomizing section above.
 All except TensionMod: Basically the same as All (Random Group) but excluding the
somewhat dangerous TensionMod parameter from randomization.
 String Material + Media: In isolation, including Material Pad position, Stiffness, Inner
Loss, Media Loss, Resolution, and Tension Modulation.
 Objects + Pickups: Alters the positions of objects and pickups, plus the various object
parameters.
 Filter + Waveshaper: Randomizes the positions of all Waveshaper and filter
parameters.
Morph Envelope Display
The morph envelope offers nine points/eight segments, and recording functionality
that is much like that of the controller envelopes.
In the diagram below, you will see a selected point in the lower panel (the Timeline)
and a corresponding selected point handle of the trajectory in the Morph Pad. These
are shown as an orange diamond in the Timeline and an orange diamond (or ball) in
the Morph Pad.
 The overall time/length of the morph envelope is indicated by the numerical entry at
the top right of the display.
 The maximum time/length of the morph envelope is 48 bars/40 seconds.
 The lines on the background grid are placed 100 milliseconds apart.
 If you click on the handles (nodes) or lines between the nodes in the envelope
display, the current envelope segment will be highlighted. A small help tag also
indicates the millisecond value of the current segment.










