Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 503
5 Click-hold on the morph cursor (the ball), and drag it to each of the corners in the
Morph Pad. Do this along the edges, as well as through the center of the Morph Pad,
and take a mental note of how this impacts on the morph.
6 Don’t forget to strike a few notes on your MIDI keyboard while doing so.
Note: The morph ball is only visible when the Record Trigger button is active.
As you’re moving the morph cursor around, you’ll see the real-time movement of the
ghost controls in the Pickup display, the ghost ball in the Material Pad, and—if you look
closely—you’ll also notice a number of red dots moving about in the various string and
object parameters.
Each of these indicates the current morph position. This is a handy tool for seeing what
parameters have changed, and how they have been changed.
You’ll also note that positions on the Morph Pad that fall in-between the various morph
points cause the randomized parameters to interpolate between values—which is
what morphing is all about.
Check out the next section on the Copy and Paste commands, as these will help you to
make use of those in-between settings.
Morph Menu Commands
You can access the Morph shortcut menu by Control-clicking on the Morph Pad.
Copy and Paste Commands
 Copy selected Point: Copies the current morph point into Sculpture’s Clipboard.
 Copy current Pad Position: Copies the current morph state into Sculpture’s Clipboard.
 Paste to selected Point: Pastes the Clipboard content to the selected point.
 Exchange selected Point: Swaps previously copied data with another point of your
choice.
 Paste to all Points: Pastes the Clipboard content to all selected points.










