Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
502 Chapter 28 Sculpture
Randomizing Morph Points
The randomize feature allows you to create random variations of selected morph
points. When combined with the copy/paste functionality that’s also available,
randomizing lends itself to using the Morph Pad as a kind of sound cell culture device.
Use of the Morph Pad can yield an interesting composite sound. You can copy this
sound to a corner of the Morph Pad (or several corners) and randomize it by a
definable amount.
The morphed sound then becomes a new timbral element, creating permutations that
can, in turn, be moved to the corners, randomized, and so on …
In effect what you are doing is “breeding” a sound, while maintaining some control by
selecting parent and child sounds.
This approach can result in new, complex sounds without the need to be a
programming guru.
Randomization Parameters
The following parameters allow you to define your random variations.
 Points buttons: Selects the number of morph points that are to be used for
randomization, and indicates which points will be randomized. The bottom button,
when selected, limits randomization to the currently selected morph point.
 Randomize button: Click to generate a randomized collection of morph points.
 Int(ensity) slider: Determines the grade of randomization from 1% (slight deviation)
to 100% (completely random values).
Using Randomization
The following example will show you how to randomize morph points.
To use randomization:
1 Select the top button (five points) in the Points section.
2 Ensure that Auto Select is active.
3 Set the Int(ensity) slider to a value of around 25%.
4 Click the Rnd button.
As you’re doing so, keep an eye on the parameters in the core synthesis engine. You
will see a number of them move after the mouse click.
Point buttons
Randomize button
Intensity slider










