Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
484 Chapter 28 Sculpture
Please note that heavy use of Fine Structure may be quite CPU intensive.
You should also note that the use of Fine Structure may not actually result in too much
of a difference to your sound. This is dependent on the Waveshaper and Body EQ
modes, plus other string parameter settings. As always, use your ears!
Adjusting Other Models Graphically
You can directly control the model by click-dragging in the Body EQ graph:
 Click-dragging vertically on the graph allows you to control the Formant Intensity
parameter.
 Click-dragging horizontally on the graph allows you to control the Formant Shift
parameter.
Surround Range and Diversity
In surround instances, Sculpture’s extended parameters feature the Surround Range
and Surround Diversity parameters:
 Surround Range: Determines the range of the surround angle. Put another way, this
determines the breadth of the surround field. To better explain its use: Imagine an
LFO routed to a pickup’s pan position with an amount of 1.0. Setting the LFO
waveform to sawtooth, and the Surround Range to 360 results in circular movement
(around the entire surround circle) of the voice output. The Surround Range
parameter also influences the Key and Pickup spread in the same way.
 Surround Diversity: Determines how the output signal is spread across your surround
speakers. If you choose a value of 0, only the speakers closest to the original signal’s
position will carry the signal. A diversity of 1 means that all speakers will carry an
identical amount of the signal.










