Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 479
In surround instances, the Xfeed control still controls the cross feedback between the
delay lines, but offers additional cross feed modes. You can access these in Sculpture’s
Extended Parameters section:
LoCut
Determines the cutoff frequency of the highpass filter at the delay line output/
feedback loop.
HiCut
Determines the cutoff frequency of the lowpass filter at the delay line output/feedback
loop.
Input Balance
This parameter allows you to move the stereo center of the Delay input to the left or
right, without the loss of any signal components. This makes it ideal for ping-pong
delays.
In surround instances, the parameter moves all channels towards the front left or front
right channel.
Delay Time
This parameter, coupled with the Sync setting, enables you to set the delay time. This
can be in either: musical note values—1/4, 1/4t (t = triplet), and so on—or in
milliseconds.
Sync
The Sync button allows you to select either tempo-synced, or tempo-independent
delay modes.
Output Width
This parameter allows a reduction of the stereo or surround base of the wet signal.
 A value of 0.0 results in mono output.
 A value of 1.0 results in full stereo or surround output (the left delay line output
channels are panned hard left, and the right delay line output channels are panned
hard right).
This parameter is used to achieve pure delay grooves, without hard left/right ping-
pong panning.










