Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
474 Chapter 28 Sculpture
Pickup Spread
Spreads the two pickups across the stereo or surround base. In other words, the pickup
position, combined with this parameter, will be spread further towards/from the left/
right stereo/surround channels. Simply click-drag vertically on the Pickup button to
adjust. Two dots in the ring that surrounds the Spread parameters indicate the values.
In Surround instances, the Surround Range parameter (found in Sculpture’s Extended
Parameter’s section) allows you to select the angle range that corresponds to a
panning value of ±1.0 (see “Surround Range and Diversity” on page 484).
Note: You can create animated width and chorus effects by modulating the Pickup
Position parameters with an LFO or other modulator.
Amplitude Envelope Parameters
This is a classic analog synthesizer ADSR envelope that scales the pickup signals before
passing them on to the Waveshaper and filter. This approach/positioning of the
amplitude envelope at this point in the signal path produces more natural sounding
results when the Waveshaper is used.
Note: Even with long decay/release times, the sound may decay quickly. This can be
caused by high Inner or Media Loss values (in the string material section) or by objects
(2 or 3) that are used to damp the string.
Attack—Soft and Hard
The Attack parameter features two sliders. The lower slider determines the attack time,
when the keyboard/incoming note data is played at minimum velocity.
The upper Attack slider determines the attack time when the keyboard/incoming note
data is played at maximum velocity.
You can adjust both slider halves simultaneously by dragging in the space between
them.
Important: The attack time parameters of the amplitude envelope have a major impact
on the way a single note is retriggered. When both Attack Soft and Hard are set to
value of zero, the vibrating string is retriggered. If either of these parameters is set to a
value above zero, a new note will be triggered.










