Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 473
 The vertical orange lines represent the positions of disturb/excite objects 1, 2, and 3.
The thickness and brightness of these lines increases as the Strength level of each
object is raised.
Note: View these pickups as being like the electromagnetic pickups found on an
electric guitar. Obviously, changing their positions will alter the tone of your axe, and
they’ll do the same in Sculpture.
Pickup A Position (Morphable)
The Pickup A slider at the top of the Pickup display determines the position of Pickup A
along the string. Just click-hold, and drag, the slider cap to adjust. Values of 0.0 and 1.0
determine the two ends of the string.
Pickup B Position (Morphable)
The Pickup B slider at the bottom of the Pickup display determines the position of
Pickup B along the string. Just click-hold, and drag, the slider cap to adjust. Values of
0.0 and 1.0 determine the two ends of the string.
Invert (Pickup B Phase)
The Invert button is found at the bottom left of the Pickup display. Options are: normal
or invert(ed).
Note: If the phase of Pickup B is inverted, the sound becomes thinner because portions
of the Pickup A and Pickup B signals cancel each other out.
While not found in the actual Pickup display, two further pickup parameters are
available next to the Level knob on the left side of Sculpture.
Key Spread
Panning position is determined by MIDI note number. Dependent on settings, the
further up/down the keyboard you play, the more the voice is panned left/right. Simply
click-drag vertically on the Key button to adjust. Two lines in the ring that surrounds
the Spread parameters indicate the values.
In Surround instances, the Surround Range parameter (found in Sculpture’s Extended
Parameters section) allows you to select the angle range that corresponds to a panning
value of ±1.0 (see “Surround Range and Diversity” on page 484).










