Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 28 Sculpture 471
Gate
Determines when the object is active—in other words, when it disturbs or excites the
string. Settings are:
 KeyOn: Between note on and note off.
 Always: Between note on and the end of the release phase.
 KeyOff: Triggered at note off, and remaining active until the voice is released.
Note: If using an object type such as Gravity Strike, the note may retrigger when you
release the key. To avoid this artifact, set Gate mode to Always.
Strength (Morphable)
The central dial adjusts the intensity of the excitation/disturbance, dependent on type.
See table above. A value of 0.0 means no excitation/disturbance at all. In contrast to
the On/Off button, however, it is possible to fade in the Strength (intensity of
excitation/disturbance) via modulation and/or morphing.
Timbre (Morphable)
The fader to the left of each object’s controls is responsible for the timbre (tonal color)
of the excitation/disturbance, which is type dependent. See the table above. 0.0 is the
normal value for the object. Positive values make the sound brighter, while negative
values lead to a more mellow sound.
Variation (Morphable)
The Variation slider to the right of each object’s controls is an additional timbre
parameter, which is again type dependent. Please see the table above for details of its
impact on the sound.
VeloSens (Objects 1 and 2 Only)
The excite/disturb objects are velocity sensitive, but this may not be appropriate for all
sounds. This parameter, found at the bottom of Objects 1 and 2, allows you to reduce
the velocity sensitivity to zero.
Position (Morphable)
Determines the position of each object along the string (A value of 0.0 means one end,
and a value of 1.0, the other end of the string).










