Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
462 Chapter 28 Sculpture
String and Object Parameters
The string and object parameters discussed in this section apply on a per-voice basis.
You will note a number of parameter names followed by (morphable). This indicates
that the parameters can be morphed between up to five snapshots, called morph
points. More details on morphing can be found in “Morphing” on page 500.
Hide, Keyscale, and Release Buttons
This section briefly covers some common parameters that you’ll encounter when
manipulating the string. The string’s default note position is C3 (middle C).
Three buttons are available for your use that will activate and hide the various Keyscale
and Release parameters. Simply click on the Keyscale, Release, or Hide button,
dependent on the adjustments you would like to make. The corresponding parameters
will become visible in the ring surrounding the Material Pad.
 Keyscale parameters can be set for notes that fall below C3, or notes that are
positioned above it. In simple terms, the impact of these parameters can be
controlled across the keyboard range. As an example: a parameter such as string
stiffness (discussed shortly) could be more intense for high notes, and less intense for
low notes. In practical terms, this would result in more harmonic (sweeter) sounding
bass notes, and inharmonic overtones in treble notes (notes above C3).
 The string Release parameters impact on the vibrations of the string once the key
has been released.
 The Hide button is handy for avoiding accidental parameter changes, and simplifies
the interface.
Click these buttons to
activate or hide Keyscale
or Release parameters










