Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
460 Chapter 28 Sculpture
Global Parameters
These are found across the top of the Sculpture interface, unless otherwise specified.
Transpose
Transpose is used for coarse tuning of the entire instrument. Given the ability of
component modeling to radically alter pitch with certain settings, coarse tuning is
limited to octave increments.
Tune
Tune is used for fine tuning of the entire instrument (range: ±50 cents). A cent is
1/100th of a semitone.
Warmth
Warmth is used to slightly detune the different voices, much like the random
fluctuations caused by the components and circuitry of analog synthesizers. As the
parameter name suggests, this warms up or thickens the sound.
Glide Time
Values above 0.0 lead to a softer pitch change between played notes.
Voices
When Keyboard Mode is set to Poly, this parameter limits the number of
simultaneously sounding voices to the set value. A value of 16 voices is the maximum
polyphony of Sculpture.
Keyboard Mode
Here, you can select between the Mono, Legato, or Poly Keyboard Modes. You can
switch between mono and poly modes by clicking on the Poly and Mono buttons. The
Portamento, the duration of which is set by the Glide Time parameter, affects legato
performances. As long as you don’t release the key of the previously struck note before
clicking a new key, you’ll hear the glide or portamento. If you release every note before
striking another key (portato or even staccato style), the glide effect will not be audible.
When the Legato button is activated, a further side-effect occurs. The amplitude
envelope is not retriggered—the sound is sustained and the attack phase of newly
played notes is not retriggered. These behaviors are sometimes referred to as single
trigger and multi trigger modes.
All modes simply retrigger a (potentially sounding) voice with the same pitch, instead
of allocating a new one. As such, multiple triggering of a given note results in slight
timbral variations, depending on the current state of the model at note-on time.










