Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
28
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28 Sculpture
Sculpture is a synthesizer that generates sounds—based on a
simulated string or bar—that is in motion, or vibrating.
To keep things clear, this chapter will always refer to the string, even though many of
the sounds you can create with Sculpture have nothing in common with what you’d
expect from a stringed instrument!
Sculpture uses a method of synthesis called component modeling. This approach to
tone generation shares some aspects and parameters with other synthesis techniques,
such as those found in additive and subtractive synthesizers. As such, many of the
parameters used by Sculpture will be immediately familiar to you, such as LFOs, vibrato,
envelopes, and so on. Many others, however, will be very new.
Sculpture’s recordable envelopes provide massive scope for sonic animation, with the
payoff being some just plain astonishing sounds! Sculpture’s flexibility in this area
provides a level of control that will amaze you, even if you’re an experienced
synthesizer user.
Make full use of every control and parameter that is available—when initially
auditioning some of the supplied factory sounds, and when creating new ones of your
own. Sculpture is very much a performance synthesizer, that benefits from use of
controllers, modulations, and different playing techniques. On the sound design side of
things: don’t be afraid to experiment—that’s what Sculpture was created to do!
The creation of particular types of sounds is discussed in the “Programming: Quick
Start Guide” on page 511.
Before taking a look at the feature set, please read the following brief section on the
synthesis core of Sculpture.










