Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
44 Chapter 2 Delay
The Master Section
The Master section incorporates parameters for two global functions: delay feedback
and dry/wet mix.
Using Feedback
In simple delays, the only way for the delay to repeat is to use feedback. As Delay
Designer offers 26 taps, you can use these to create repeats, rather than requiring
discreet feedback controls for each tap.
Delay Designer’s global feedback parameter allows you to send the output of one tap
back through the effect input, to create a self-sustaining rhythm or pattern.
This tap is called the feedback tap.
To toggle feedback on or off:
m Click the Feedback button.
When the Feedback button is turned on, it is lit. The orange track around the Feedback
Level knob indicates the current feedback level.
Note: If feedback is turned on and you begin creating taps using the Tap pads,
feedback is automatically switched off. When you stop creating taps with the Tap pads
by clicking the Last Tap button, feedback will automatically be turned back on.
To determine the feedback tap:
m Click the Feedback Tap field, and choose the desired tap from the pop-up menu.
You can vary the output level of the feedback tap back into Delay Designer’s input
between 0% (no feedback) or 100% (the feedback tap is fed back at full volume).
To set the feedback level of the feedback tap, do one of the following:
m Click-drag the Feedback Level knob.
m Click-drag on the Feedback Level field.










