Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
428 Chapter 25 EXS24 mkII
Zones
A zone is a location into which a single sample (or audio file, if you prefer this term) can
be loaded. The sample loaded into the zone is memory resident—it uses the RAM of
your computer. A zone offers various parameters for controlling the playback of the
sample. Each zone allows you to determine the range of notes over which the sample
should be heard (Key Range), and the root key—the note at which the sample sounds
at its original pitch. In addition, sample start, end, and loop points plus volume, and
several other parameters can be adjusted within the zone. You can define as many
zones as you wish. Each zone requires at least one EXS24 mkII voice when played.
To create a zone and assign a sample to it:
1 Choose Zone > New Zone (or use the New Zone key command).
A new zone entry appears in the Instrument Editor.
2 Do one of the following:
 Click the arrow in the Audio File column, then choose Load Audio Sample from the
pop-up menu (or you can use the Load Audio Sample key command).
 Double-click the empty area in the audio file column.
3 Browse to, and select the desired audio file in the file selection dialog.
If you activate the “Hide used Audio Files” option, files used in the currently loaded EXS
instrument are dimmed.
4 Use the Play button to preview the audio file:
 Click the Play button to loop playback of the currently selected sample file.
 Clicking the button a second time stops playback.
 You can audition multiple files by pressing Play once, and then stepping through the
files.










