Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 23 EVD6 371
Pickup Parameters
The original D6 is equipped with two electromagnetic pickups, much like those found
in electric guitars: one below the strings (lower) and one above (upper).
Pickup Position
In contrast to the fixed pickups of the original instrument, the EVD6 pickups can be set
to arbitrary positions and angles. To do so, simply click-hold on one end of the desired
pickup (Upper or Lower) and drag the end to another position. Release the mouse
button when done. Both values can be moved simultaneously. To do so click and drag
the point in the middle of the pickup to a new position.
The numerical upper and lower panels, to the top-left of the window, indicate the
current position of each pickup with respect to the string. A value of 50 (percent)
means that the specific pickup end is positioned above/below the centre of the string,
resulting in a full-bodied tone. When the pickup approaches either end of the string
(values near 0 or 99), the tone becomes thinner.
In the graphical Pickup display the strings are aligned from left to right in respect to
pitch—low strings to the left, high strings to the right.
Them moving pickup positions, repeatedly strike a note in order to hear the effect that
the pickup position has on the overall tone of your sound.
Interesting, phaser-like effects can be achieved by automating the pickup positions.
Important: It is possible to cross-over the pickups in the Pickup Position window. This
may lead to a hole (non or very soft sounding notes) within your keyboard range. This
is due to a phase-cancellation between the pickups. If you encounter such
cancellations, adjust one (or both) of the pickups until the required notes are playable.










