Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
368 Chapter 23 EVD6
Shape
Adjusts the attack shape, allowing you to simulate the hardness of the rubber hammers
in the original D6. As the instrument aged, the hammers would become worn, split,
and so on, which had an impact on the overall brightness/tone of the D6. Negative
values (to the left) provide a softer attack, while positive values result in a harder attack.
Range: –1.00 to +1.00
Brilliance
Controls the harmonic content of string excitation. Positive values (to the right) result in
a sharper sound. Negative values result in a more muted sound.
Click Parameters
The rubber hammers of the original D6 age and decay, just like piano hammer felts.
Well-loved (worn out) D6’s produce a distinctive click when a key is released. This is due
to the string sticking to the rubber hammer, before being released. The characteristics
of this release click are part of each model, and can be finely adjusted with the
following parameters.
Intensity
Positive values increase the level of the release click above the original model setting.
Negative values reduce the level—a value of –1.00 equals no release click. If you’d like
to simulate an old D6, increase the value, by moving the slider to the right.
Range: –1.00 to +1.00
Random
Controls the amount of random click level variations across the keyboard. This slider
simulates the wearing of some hammers, but not all of them, emulating the real-world
wear and tear of the original. The further to the right the slider is moved, the greater
the variation between key clicks on some keys. If all the way to the left, all keys have
the same level of key click. Range: 0.00 to +1.00
Velocity
The Velocity parameter controls the level of release click modulation by velocity—Note
On velocity or Note Off/release velocity. Range: 0.00 to 1.00. The selection of note on/
off information as the modulation source is determined by the KeyOn/Key Off buttons.










