Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
334 Chapter 22 EVB3
Cancel Key, Registering While Playing
The lowest preset key (C) is the cancel key. If you depress it, all drawbars are moved to
their minimum setting. The other 11 keys, from C# to B, recall registrations. You can edit
recalled presets immediately. The preset memorizes these alterations instantaneously,
with no further action required. This means that if you recall a new preset, the former
preset memorizes the drawbar settings at the time the new preset was recalled.
If you hold the cancel key (C) on your master keyboard with the small finger of your left
hand, and sustain a chord with your right hand, you can trigger the chord with
different registrations, by clicking the preset keys with the other fingers of your left
hand. This results in an organ-specific gate-type effect, which wouldn’t be possible with
the right hand alone.
Morphing
You can switch between the presets of the Upper manual with any MIDI controller—
such as the modulation wheel. Choose the desired MIDI controller with the MIDI CC
parameter.
The step or linear Mode parameter options determine whether an abrupt switch, or a
seamless morph (cross-fade), occurs between presets.
Note: Switching the registers with this morphing function is only available for the
Upper manual.
Range
After deciding on a controller to use for switching or morphing the Upper manual
registers, you can determine the number of preset keys that are affected.
The morphing (or switching) always begins with the top preset key, the B. Range
defines the end preset key. If Range = A#, you will switch or morph between two
presets. If Range = G#, you will switch or morph between four presets (B, A#, A, and G).
Save To
In Linear Mode (morphing instead of switching), the seamless crossfades result in a
variety of new drawbar registrations you might want to save. Before saving, you may
wish to alter some drawbar positions manually. Click the words Save To, and select the
destination preset key. You do not need to do anything else, in order to save the setting
to another preset key.
Note: As soon as you morph, the Morph text turns orange, indicating changes—in
other words, you’re performing a morph. The morphing result(s) can be further
modified with the drawbars, but are lost if you don’t save. The Morph text will start to
flash if any drawbar modifications are made, indicating changes to the Morph values.










