Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
32 Chapter 2 Delay
3 To finish creating taps, click the Last Tap button.
This adds the final tap, ending tap recording, and assigning the last tap as the feedback
tap (see “The Master Section” for an explanation of the feedback tap).
Note: If you do not click the Last Tap button, tap recording automatically stops after
ten seconds, or when the 26th tap is created, whichever comes first.
To copy taps in the identification bar:
m Option-drag a selection of one or more taps to the desired position.
The delay time of copied taps is set to the drag position.
Tap Creation Suggestions
The fastest way to create multiple taps is to use the Tap pads. If you have a specific
rhythm in mind, you might find it easier to tap out your rhythm on dedicated hardware
controller buttons, instead of using mouse clicks. If you have a MIDI controller, you can
assign the Tap pads to buttons on your device. See the Control Surfaces Support
manual for information on assigning controllers.
Whenever you click the Start Tap pad, it will automatically erase all existing taps. Given
this behavior, once you have created your initial taps, you will want to create
subsequent taps by clicking in the identification bar.
Once a tap has been created, you can freely adjust its position. See “Moving Taps” for
details.
Identifying Taps
Taps are assigned letters—based on their order of creation. The first tap to be created is
assigned as Tap A, the second tap is assigned as Tap B, and so on. Once assigned, each
tap will always be identified by the same letter, even as taps are moved in time, and
therefore re-ordered. As an example, if you initially create three taps, they will be
named Tap A, Tap B, and Tap C. If you then change the delay time of Tap B, so that it
precedes Tap A, it will still be called Tap A.
The identification bar shows the letter of each visible tap. The Tap Delay field of the Tap
parameter bar displays the letter of the currently selected tap, or the letter of the tap
being edited when multiple taps are selected (see “Selecting Taps” for details).










