Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
302 Chapter 21 ES2
Random Sound Variations
The ES2 offers a unique feature that allows you to vary the sound parameters randomly.
You can define the amount of random variation, and can restrict the variations to
specific sonic elements. The random sound variation feature will inspire and aid (or
occasionally amuse) you when creating new sounds.
Clicking the RND button randomly alters the sound. The process is triggered by a single
click and can be repeated as often as you like.
Note: To avoid possible misunderstandings: This feature has nothing to do with
random real-time modulations. The random feature changes the parameters randomly
with each mouse click. Real-time random modulations are performed with the random
waveforms of the LFOs and by the Analog parameter, for random pitch settings.
RND Int
RND Int (Random Intensity) defines the amount of random parameter alteration. As you
move the slider to the right, you will increase the amount of random variation.
The random sound variation feature always alters the parameters as they are currently
set, not based on the memorized setting file. As such, clicking RND repeatedly will
result in a sound which increasingly differs from the original setting. If want to check
out several slight alterations of the current setting, you can reload the original setting,
after each random alteration.
RND Destination
Some aspects of your sound may already be ideal for the sound you had in mind. As
such, it may not be desirable to alter them. Say your sound setting has a nice
percussiveness, and you’d like to try a few sonic color variations while retaining this
percussive feel. To avoid the random variation of any attack times, you can restrict the
variation to the oscillator or filter parameters, with the envelope parameters excluded
from the variation process. To do so, set the RND Destination to Waves or Filters.
Please note:
 The Master Level, Filter Bypass as well as the three Oscillator On/Off parameters and
the Vector/Router display options are never randomized.
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During randomizations of the vector envelope, the Solo Point will always be set to off
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