Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 21 ES2 297
Env Modes Normal and Finish
If the Env Mode menu is set to Normal, the release phase (the phase after the sustain
point) will begin as soon as you release the key (note off). The release phase will start
from the vector envelope point where you released the key.
 If the loop is switched off, and the vector envelope reaches the sustain point, the
sustain point will be played for as long as you hold the key.
 If the loop is switched on (see “Loop Mode” on page 298), and the loop point is
positioned before the sustain point, the loop will be played for as long as you hold a
key.
 If the loop is switched on, and the loop point is positioned after the sustain point,
the loop will be played after the release of a key.
In Env Mode Finish, the vector envelope will not immediately commence the release
phase when you release the key. Rather, it will play all points (for their full duration)
until the last point is reached, regardless of whether you hold the key or release it.
 If the loop is switched off, the sustain point will be ignored. The vector envelope will
end on its last point, regardless of whether you hold the key or release it.
 If the loop is switched on, the vector envelope will play all points until it reaches the
loop point, and then play the loop for as long as the sound ends. It does not matter if
the loop point is before or after the sustain point S.
 If the loop is switched on, and Loop Count is set to a value other than “infinite,” the
vector envelope will continue on to following points after the selected number of
loop repeats. If Loop Count is set to “infinite,” the number of segments after the loop
is irrelevant. See “Loop Count” on page 299.
Curve
The Curve parameter sets the shape of the transition from point to point. You can
choose between nine convex and nine concave shapes. There are also the two extreme
forms; “hold+step” and “step+hold,” which allow stepped modulation. Where
“step+hold” jumps at the beginning of the transition time, “hold+step” jumps at the
end.
Note: You can use “hold+step” to create stepped vector grooves with up to 15 steps.
Vector Envelope Loops
The vector envelope can—like any envelope—run in one shot (as long as the note is
sustained) mode. It can also run several times or in an infinite cycle, much like an LFO.
You can achieve this through the use of loops.
Note: The loop parameters might remind you of the loop parameters available for
samples. Just to avoid any misunderstandings: The vector envelope only supplies
control signals used for moving the cursor positions of the Triangle and Square. The
audio of the ES2 is not looped at all.










