Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 21 ES2 295
In order to define a point as the loop point, click on the turquoise strip below the
desired point. A loop point is indicated by an L in the strip below.
In order to see and define the loop point, the loop must be activated. See “Loop Mode”
on page 298.
∏ Tip: With loop activated, the vector envelope works like a multi-dimensional,
polyphonic LFO with a programmable waveform.
Vector Envelope Times
With the exception of the first point, which is tied to the beginning of each played
note, every point has a Time parameter. This parameter defines the period of time
required for the cursor to travel from the point which preceded it. The times are
normally displayed in milliseconds (ms).
To adjust a time value, you can click directly on the numerical value and use your
mouse as a slider.
Default Setting of the Vector Envelope
The default setting of the vector envelope consists of three points. Point 1 is the
startpoint, point 2 is defined as the sustain point, and point three is the end point, by
default.
The impact of the vector envelope on the Oscillator Mix Triangle or on the Square is
switched off by default. This allows the ES2 to behave as a synthesizer without a vector
envelope generator. This traditional starting point is more convenient when creating
patches from scratch.
There are two ways to switch off the vector envelope:
 You can switch on the Solo Point parameter (described on page 296). If it is on, only
the Triangle and Square cursor positions of the currently selected point are active.










