Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 21 ES2 291
In this position, the Sustain level (abbreviated as S) defines the level that is sustained
for as long as the key remains depressed, following the completion of the Attack time
and Decay time phases.
The Sustain Time slider defines the time it takes for the level to rise to its maximum—or
to fall to zero—after the decay phase is over. Settings in the lower half of its range (Fall)
determine the speed at which the level decays from the Sustain level to zero. The lower
the slider position, the faster the decay speed. Settings in the upper half of its range
(Rise) determine the speed at which the level rises from the Sustain level to its
maximum value. The higher the slider position, the faster the speed of the rise.
Release Time
As with any synthesizer ADSR envelope, the Release time parameter (R) defines the
time the level takes to decay to zero after the key is released.
Vel
The Vel (Velocity Sensitivity) parameter defines the velocity sensitivity of the entire
envelope. If it is set to maximum, the envelope will only output its maximum level
when the keys are struck at maximum velocity.
The Square
The Square has two axes: The X and Y axes have positive and negative value ranges.
They are bipolar, in other words. By touching and moving the cursor with the mouse,
the values of both axes are continuously transmitted. As you can modulate one freely
selectable parameter with the X value, and another freely selectable parameter with
the Y value, you can use the mouse like a joystick.
Vector Mode menu
Vector Intensity parameters
Vector target menus
Square










