Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
186 Chapter 12 Convolution Reverb: Space Designer
Synthesizer Impulse Response Parameters
In Synthesizer IR mode, Space Designer generates a synthesized impulse response
determined by the values of the Length, envelopes, filter, EQ, and spread parameters.
To switch to Synthesizer IR mode, enable the Synthesized IR button in the impulse
response parameters section.
Clicking the activated Synthesized IR button will randomly generate new impulse
responses with slightly different reflection patterns. The current impulse response state
will always be saved with a setting, allowing for an accurate reproduction of the
reverberation sound when next loaded.
Density Envelope
The density envelope allows you to control the density of the synthesized impulse
response over time. You can adjust the density envelope numerically in the parameter
bar, and you can edit the Init Level, Ramp Time, and End Level parameters using the
techniques described in “Setting Envelope Parameters” on page 182.
Please note that the Density Envelope is only available when in the Synthesized IR
mode.
The density envelope offers the following parameters:
 Init Level: Sets the initial density (the average number of reflections in a given period
of time) of the reverb. Lowering the density levels will result in audible reflections
patterns and discreet echoes.
 Ramp Time: Adjusts the length of time elapsed between the Initial and End Density
levels.










