Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 12 Convolution Reverb: Space Designer 177
Latency Compensation
The complex calculations made by Space Designer take time. This time results in a
processing latency, or delay, between the direct (input) signal, and the processed
(output) signal. The Latency Compensation button determines how Space Designer
delays the direct signal in relation to the processed signal.
Space Designer’s processing latency is 128 samples at 44.1 kHz, and doubles at each
lower sample rate division. For example, if you set Space Designer’s Sample Rate slider
to “/2” the processing latency increases to 256 samples. The processing latency does
not increase in surround mode or with higher sample rates than 44.1 kHz.
When activated, this parameter delays the direct signal (in the Output section) to
match the processing delay of the effect signal. This is not related to latency
compensation in the host application—this compensation occurs within
Space Designer and applies only to Space Designer.
Rev Vol Compensation
Rev Vol Compensation (Reverb Volume Compensation) attempts to match the
perceived (not actual) volume differences of impulse response files.
It is switched on by default and should generally be left in this mode, although you
may find that it isn’t successful with all types of impulse responses. In such situations,
switch it off and adjust the input and output levels accordingly.
Definition
The Definition parameter appears in the definition area at the bottom of the Envelope
and EQ display.
Calculating every precise detail of an impulse response derived reverb uses significant
CPU power. The Definition parameter emulates the diffusion of natural reverb patterns
while at the same time reducing Space Designer’s CPU consumption.










