Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
176 Chapter 12 Convolution Reverb: Space Designer
Input Slider
The Input slider functions as either a stereo processing slider for stereo instances of
Space Designer, or as an LFE to Reverb slider in surround mode. The Input slider does
not appear in mono or mono to stereo instances of Space Designer.
Stereo Mode
For stereo instances of Space Designer, the Input slider determines how a stereo signal
is processed:
 Stereo setting (top of slider): The signal is processed on both channels, retaining the
stereo balance of the original signal.
 Mono setting (middle of slider): The signal is processed in mono.
 XStereo setting (bottom of slider): The signal is inverted, with processing for the right
channel occurring on the left, and vice versa.
 In-between positions: A mixture of stereo to mono crossfeed signals is produced.
∏ Tip: The three base positions of the Input slider are clickable key parameter
positions—if you click them the slider will immediately jump to the clicked position.
Surround Mode
For surround instances of Space Designer, the Input slider determines how much of the
LFE signal is mixed with the surround channels feeding the reverb.
At its lowest setting, the slider acts as an LFE bypass, with all the LFE signal passed
through the reverb unprocessed.










