Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
174 Chapter 12 Convolution Reverb: Space Designer
Similar adjustments can be made while running in Synthesized IR mode. Most typical
reverb sounds don’t feature an excessive amount of high frequency content. If you
were running at 96 kHz, you would need to make use of some deep lowpass filtering to
obtain the mellow frequency response characteristics of many reverb sounds. As a
different approach, you are better served to first reduce the high frequencies by 1/2 or
even 1/4 using the Sample Rate slider, and then apply the lowpass filter. This conserves
a considerable amount of CPU power.
Setting the Length of the Impulse Response
You can use the Length parameter to set the length of the impulse response (sampled
or synthesized).
All envelopes are automatically calculated as a percentage of the overall length, which
means that if this parameter is altered, your envelope curves will stretch or shrink to fit,
saving you time and effort.
When using an impulse response file, the Length parameter value cannot exceed the
length of the actual impulse response sample. Longer impulse responses (sampled or
synthesized) place a higher strain on the CPU.
Global Parameters
Space Designer’s Envelope and EQ display contains most of Space Designer’s interface
elements that change to reflect the current parameter group you are adjusting. The
global parameters, spread throughout the interface around and below the Envelope
and EQ display, remain constant. These parameters can be divided by the relief
graphics of the interface.
The upper (raised) section of Space Designer contains the following global parameters:
 Input slider: Determines how Space Designer processes a stereo or surround input
signal. See “Input Slider” on page 176 for more information.
Main display
Input slider
Latency Compensation
button
Rev Vol Compensation
button
Output sliders
Definition area










