Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
Chapter 12 Convolution Reverb: Space Designer 171
 Filter parameters: You can further modify the timbre of the Space Designer reverb
using these resonant filter parameters. You can choose from a number of filter
modes, adjust the resonance of the filter, as well as adjust the filter envelope
dynamically over time, as you can with the volume envelope. See “Filter Parameters”
on page 184.
 Synthesized impulse response parameters: If you do enough processing of the original
IR, you may want to synthesize a new IR from your edited parameters. Use these
parameters to adjust the density envelope and other synthesized IR parameters. See
“Synthesizer Impulse Response Parameters” on page 186.
 EQ: For final sound sculpting, Space Designer includes a built-in four-band EQ: two
shelving filters, and two parametric filters. Use these parameters to fine tune the
sound of your reverb to your taste. See “EQ Parameters” on page 188.
Important: In order to convolve audio in real time, Space Designer must first calculate
any parameter adjustments to the impulse response. This requires a moment or two,
following parameter edits, and is indicated by a blue progress bar. During this time you
can continue to adjust the parameter. Once calculation starts, the blue bar is replaced
by a red bar, advising you that calculation is taking place.
Impulse Response Parameters
Space Designer can use either impulse response files or its own synthesized impulse
responses. The circular area to the left of the Envelope and EQ display contains the
impulse response parameters. Here you can determine the Impulse Response mode (IR
Sample mode or Synthesized IR mode), load or create impulse responses, and set the
sample rate.
 IR Sample button: Click to switch Space Designer to the IR Sample mode. The loaded
impulse response sample is used to generate reverberation.










