Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
12
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12 Convolution Reverb:
Space Designer
Space Designer is a convolution reverb effect. You can use it
to create exceptionally realistic reverberations.
Space Designer generates reverb by convolving, or combining, an audio signal with an
impulse response (IR) reverb sample. For example, imagine that you apply the Space
Designer to a vocal track. If you load an IR recorded from an actual opera house into
Space Designer, it will convolve the IR of the opera house with your vocal track and put
the singer inside the opera house.
An impulse response is a recording of a room’s reverb character; to be more precise:
a recording of all the reflections in a given room, following an initial signal spike. The
actual impulse response file is a standard audio file—it is not the file type that is
unique, it is how the file is used.
Space Designer can operate as mono, stereo, true stereo (meaning each channel is
processed discretely), or surround effect. Space Designer not only loads existing
impulse responses, but offers sound sculpting features such as envelopes, filters, EQ,
and stereo/surround balance controls that provide you with unprecedented control
over dynamics, timbre, and length via a comprehensive set of parameters. In addition,
Space Designer includes an on-board impulse response synthesis facility.










