Instruments and Effects
Table Of Contents
- Logic Studio Instruments and Effects
- Contents
- Introduction to the Logic Studio Plugins
- Amp Modeling
- Delay
- Distortion
- Dynamics
- EQ
- Filter
- Imaging
- Metering
- Modulation
- Pitch
- Reverb
- Convolution Reverb: Space Designer
- Specialized
- Utility
- EVOC 20 PolySynth
- EFM1
- ES E
- ES M
- ES P
- ES1
- ES2
- The ES2 Parameters
- Tutorials
- Sound Workshop
- Sound Design From Scratch, Filter Settings, Digiwaves
- Three Detuned Sawtooth Oscillators and Unison Mode
- Extremely Detuned Monophonic Analog Sounds, Effects
- Clean Bass Settings With One Oscillator Only
- Distorted Analog Basses
- FM Intensity and Frequency
- Controlling FM Intensity by an Envelope and FM Scaling
- FM With Drive and Filter-FM
- FM With Digiwaves
- FM With Wavetables
- Distorted FM in Monophonic Unison
- FM With Unusual Spectra
- Slow and Fast Pulse Width Modulations With Oscillator 2
- Pulse Width Modulation With Two Oscillators, PWM Strings
- Ring Modulation
- Oscillator Synchronization
- First Steps in Vector Synthesis
- Vector Synthesis—XY Pad
- Vector Synthesis Loops
- Bass Drum With Self-Oscillating Filter and Vector Envelope
- Percussive Synthesizers and Basses With Two Filter Decay Phases
- Templates for the ES2
- Sound Workshop
- EVB3
- EVD6
- EVP88
- EXS24 mkII
- Learning About Sampler Instruments
- Loading Sampler Instruments
- Working With Sampler Instrument Settings
- Managing Sampler Instruments
- Searching for Sampler Instruments
- Importing Sampler Instruments
- Parameters Window
- The Instrument Editor
- Setting Sampler Preferences
- Configuring Virtual Memory
- Using the VSL Performance Tool
- External Instrument
- Klopfgeist
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Programming: Quick Start Guide
- Programming: In Depth
- Ultrabeat
- GarageBand Instruments
- Synthesizer Basics
- Glossary
- Index
122 Chapter 7 Imaging
The Binaural Post-Processing plug-in is available in aux and output channels.
The Binaural Post-Processing plug-in offers the following Compensation choices:
 Headphone FF - optimized for front direction: Setting for headphone playback, utilizing
free-field compensation. In this compensation mode, sound sources placed in front
of the listening position will have neutral sound characteristics.
 Headphone HB - optimized for horizontal directions: Setting for headphone playback.
Optimized to deliver the most neutral sound for sources placed on, or close to, the
horizontal plane.
 Headphone DF - averaged over all directions: Setting for headphone playback, utilizing
diffuse-field compensation. In this compensation mode, the sound will (on average)
be most neutral for arbitrarily placed, or moved, sources.
 Speaker CTC - Cross Talk Cancellation: Setting for speaker playback, which allows you
to play back binaurally panned signals via a stereo loudspeaker setup. Good spatial
reproduction is restricted to a limited range of listening positions (on the
symmetrical plane) between the speakers. If you choose the Speaker CTC setting
there is an additional parameter: CTC Speaker Angle. To achieve the best binaural
effect, enter the angle that your stereo speakers are turned towards the center
(listening position).
For full details on using the Binaural Panner with the Binaural Post-Processing plug-in,
see the Logic Pro 8 User Manual.










