2009

Table Of Contents
5 Drag the slider below the Target pop-up menu to an Intensity of about 0.2, and adjust
the Rate knob to 1.5 Hz. As you increase the Intensity, the sound develops a distinct
clinking or rattling—adjust this effect to taste.
You now have a satisfactory pad sound, which you should leave alone at this point, even
though a few Sculpture features such as the Filter and the Waveshaper lie idle—not to
mention the two additional Objects—but sometimes it’s smart to quit while you’re ahead.
The last function, morphing, has been saved for the end. To bend and twist your pad
sound, a little or a lot, see the section Morphing Sounds in Sculpture.
Morphing Sounds in Sculpture
The Morph Pad is In the middle of the lower part of Sculpture’s window. Each corner of
the Morph Pad can contain a different setting for a diverse number of parameters. You
can cross-fade between these settings and morph the sound by dragging the red ball
that you see in the center of the Morph Pad.
Control-click in the Morph Pad and then choose “Paste to all Points” from the shortcut
menu to copy the current setting into all four corners of the Morph Pad. (If “Paste to all
Points” is dimmed, first choose “Copy selected Point.”) If you drag the ball in the Morph
Pad now, you won’t hear any changes in the sound because the settings in each corner
are all the same. Not for long …
To vary the sound with the Morph Pad
1 Drag the ball to one corner to select the corresponding partial sound, indicated by
highlighted arches that appear in the corner. Drag the ball to each of the four corners,
and vary the sound in each corner by altering several parameters.
2 Carefully drag the ball around the Material Pad to find a position where your pad sound
takes on a new and interesting character. Also try the extreme corners, for example. Using
the Material Pad allows you to achieve an especially noticeable variation.
422 Chapter 14 Sculpture