2009

Table Of Contents
2 Choose the standard Lo Mid Hi model from the Model pop-up menu in the Body EQ
section.
3 Reduce the low bass frequencies by setting the Low knob to a value of −0.30.
4 Boost the mid-range frequencies substantially by setting the Mid knob to a value of 0.50.
Drag the Mid Frequency slider to a value of 0.26.
5 You’ll probably find that the boosting of the low mid frequencies is a little too strong at
this point, so return the Mid value to 0.30.
6 The sound could stand to be a little more wiry, so set the High knob to a value of 0.30.
7 To finish off, set the Level knob (to the right of the amplitude envelope) to a value of
−3 dB. The sound is now as loud as possible, without the low notes distorting.
8 Save this sound setting, which you’ll need for further modifications later, asE-Bass Fingered
Basic EQ1.
Programming a Picked-Bass Sound with Sculpture
The basic bass is played with the fingers. In the following example you will simulate
playing the strings with a pick, using the Pick object type. The Timbre parameter will be
used to adjust the relationship between the speed and intensity at which the string is
struck. The Variation parameter will be used to define the virtual material density, or
hardness, of the pick.
If you imagine the fingers to be very soft picks, it makes sense to alter the Pick parameters
so that a hard plastic pick is the outcome.
To simulate playing with a pick
1 Load the E-Bass Fingered Basic setting.
2 Set the Timbre parameter of Object 1 to its maximum value of 1.00. You’ll note that the
attack is now stronger.
3 Try several different Variation settings to get a feel for the material qualities of the pick.
Note: Not all positions will deliver usable results for the entire range of the instrument.
4 You’ll get a consistent, working setting for the two octaves above E 0 with the following
parameter settings: Position 0.17 (Pickup display), Strength 1.00 (maximum), Timbre 0.90,
and Variation 0.56.
407Chapter 14 Sculpture