2009

Table Of Contents
10 Now drag the Object 2 pickup while holding down the C chord. When you find a position
that meets your “that sounds like an organ” criteria, release the object pickup.
11 Now very slightly adjust Object 2’s Timbre parameter upward.
12 Carefully adjust Object 2’s Variation parameter downward and upward until you find a
tone you like.
13 You may at this point want to move the Object 2 pickup parameter to another position.
Hold down a chord while doing so.
14 You can make further tweaks to the Variation and Timbre parameters of Object 2.
15 To introduce a little key click, change Object 1’s type to Strike, and adjust the Strength
and Timbre parameters.
16 To add a little of that detuned organ vibe, set the Warmth parameter between 0.150 and
0.200.
17 At this point, you should have a basic organ tone. Save setting as with a new name. You
can use this as the basis for your next organ setting.
Tip: Play notes or chords while adjusting parameters, so you can hear what each parameter
is doing to the sound.
You probably notice some intermodulations that are introduced when you’re playing
chords. Apart from the pitch differences between notes in the chord, this is a result of
the interactions between each voice being produced by Sculpture. These slight variations
between each voice—or string—and their harmonic interactions with each other are not
dissimilar to the harmonic interactions of a violin section in an orchestra—even when
playing identical lines.
Creating Percussion Sounds with Sculpture
Percussive sounds, such as drums, tend to share a similar type of envelope. They contain
a strike element, where most of the sonic character is exhibited, followed by a short decay
phase. The release phase will vary depending on the instrument itself—a snare drum as
opposed to a woodblock, for example—and depending on the ambient space it is placed
in—a cavern, a bathroom, and so on.
To create a percussion sound
1 Load the #default (or your vanilla) setting file.
2 Set Object 1’s type to Strike.
3 Activate Object 2, and set its type to Disturb 2-sided.
4 Set Object 2’s Gate mode to Always.
5 Object 1’s Strength should be about 0.84.
6 Object 2’s Strength should be about 0.34.
392 Chapter 14 Sculpture