2009

Table Of Contents
9 Now click the Keyscale button and—while playing up and down the
keyboard—independently adjust the Resolution slider, plus the Resolution Low and High
Keyscale sliders until the range of the keyboard you wish to play (an octave or so around
middle C, for example) doesn’t suffer from those mandolin/phone artifacts. Make sure
your sound retains the “brassy” quality.
10 Move Pickup As position to around 77%.
11 Turn on the Waveshaper and select Scream as your preferred type. Adjust the Input Scale
and Variation parameters to taste.
12 Turn on the Filter. Select HiPass mode, and adjust the Cutoff, Resonance, and other filter
parameters to taste. (As a suggestion, Cutoff at 0.30 and Resonance at 0.41).
13 Save setting as with a new name.
There are countless directions this sound could be taken in—as a muted trumpet, French
horns, and even sitars or flutes.
To make further changes to your brass sound
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Use the Waveshaper to radically alter your sound.
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Use the Delay to emulate a space for your instrument.
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Use the Body EQ to cut the lows and boost the Mids and His.
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Drag the Material Pad ball toward the Nylon corner to see how this affects the nature of
the sound.
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Choose Blow as Object 2’s type, and then experiment with the Object 1 and 2 positions.
This can also result in different brass sounds.
Creating Flute-Like Sounds with Sculpture
Use this approach as the basis for instruments in the wind family, including flutes, clarinets,
shakuhachis, pan pipes, and so on.
To create flute-like sounds
1 Load the #default (or your vanilla) setting file.
2 Keyboard Mode should be set to mono,” as flutes and other wind instruments are
monophonic. After you’ve created the setting, feel free to experiment with this parameter
while playing, and make your choice.
3 Set Object 1’s type to Blow.
4 Set Object 2’s type to Noise.
5 Set the Gate of both objects to Always.
6 Adjust Object 2’s Strength to a value of around 0.25.
7 Adjust Object 1’s Velosens parameter to a value around 0.33.
389Chapter 14 Sculpture