2009

Table Of Contents
To change the pickup positions along the string
µ
Drag the Pickup A and Pickup B sliders. Note that changes to the pickup positions result
in quite different string vibrations and tonal qualities. If you want to increase the overall
volume, adjust the Level knob on the right side of Sculptures interface, directly opposite
the Pickup section.
Understanding String and Object Interactions in Sculpture
As you’re probably discovering, each parameter has an impact on the overall tone of the
string and—more often than not—an impact on the string interaction of other parameters.
Each parameter you introduce or make changes to will affect the modeled string. This
will, in turn, affect the interaction of each parameter with the modeled string. Therefore,
parameter settings that you already made for Object 1, for example, may need to be
adjusted when Object 2 is activated.
Generally, such adjustments won’t need to be radical, and may involve only a small tweak
to the Strength parameters, or perhaps to the pickup positions of each object, for example.
These parameters have the greatest impact on the tone and level of the objects and
should be the first things you look at if enabling Object 2 results in an unwanted change
to the color of your sound.
You may want to fine-tune the objects further through use of the Timbre and Variation
controls.
Small changes—rather than radical ones—will retain the general tonal character of the
string and Object 1, while introducing the new flavor of Object 2.
Exploring Other Processing Parameters in Sculpture
From the pickups, the signal is sent to the processing section, which consists of the
ADSR-equipped amplitude stage (just to the right of the circular Material Pad in the
center), a Waveshaper with selectable types of waveshaping curves (above the circular
Material Pad), and a multimode filter (below the Material Pad). All elements covered thus
far exist on a per-voice basis.
All voice signals coming from the pickups are summed, and then they are processed by
an integrated Delay effect (to the upper right of the circular Material Pad).
From there, the signal is sent to an EQ-like module (Body EQ, to the lower right of the
Material Pad), which globally simulates the spectral shape or body response of your
instrument. There are several body types to choose from.
The resulting signal is then fed to a Level/Limiter section (at the far right).
Tip: Feel free to experiment with all these parameters—using the #default (or your vanilla)
setting file each time. This will give you a general feel for each parameter and its impact
on the sounds you hear.
384 Chapter 14 Sculpture